Product and play
Questions about the game
Freeform play, modules, the first reference world, future availability, accessibility, local operation, or how the core experience is intended to work.
Contact
Myriuna is developed by David van Kleef through Myriuna Worlds.
Product questions, technical or research discussion, press enquiries, and potential future collaborations can all begin in the same place.
Useful starting points
Myriuna is in pre-production and does not yet operate a public account service or support desk. A clear subject line helps route the conversation immediately.
Product and play
Freeform play, modules, the first reference world, future availability, accessibility, local operation, or how the core experience is intended to work.
Technical and research
Persistent state, bounded knowledge, narrative physics, model orchestration, local-first architecture, generative agents, or adjacent research and engineering.
Press and collaboration
Interviews, project coverage, development conversations, compatible creative work, or an early discussion about a possible future collaboration.
Public record
Myruina.com explains the game and answers practical questions. Myriuna Worlds maintains the public development record, studio identity, and longer-form writing behind the project.
Current work
Current phase, engineering boundaries, milestones, prototype evidence, and the path toward the first persistent-village playtest.
Ideas and architecture
Essays on governed continuity, narrative rendering, the inverse organisation, AI-assisted systems, and the thinking surrounding Myriuna.
Studio
The independent studio and operating structure through which Myriuna and its surrounding research are being built.